Point your camera at a coffee mug, a pair of scissors, your office chair. The AI reads what it really is and mints a one-of-a-kind battle card.
Three steps, and the object on your desk is fighting for you.
Photograph a real object. The background is lifted on-device, and photos of people or pets are blocked before anything leaves your phone.
The model reads the object's physical nature. Heavy and bulky becomes a Tank. Sharp and light becomes an Assassin. Stats, element and ability follow.
Assemble a team of four, pick your Active, and out-think a real opponent. Bench cards feed your fighter constant auras.
Not by what an object is called, but by what it actually is. Hover a card to catch the holo.
Five elements chase each other in a ring. Attacking the element you beat lands 50% harder.
A super-effective hit deals ×1.5. A bad matchup deals ×0.75. Your bench passives can bend even that: a Sniper with Spotter never suffers a bad matchup at all.
One Active fights. Three Bench cards feed it auras. Every round both sides commit an action, and the enemy telegraphs its intent before you choose. No grinding, no waiting.
Win battles for Coins. Spend them on packs of equipment, one-time spells and animated holo frames.




Snapping, battling and progression are free. Coins buy cosmetics and item packs, never wins: stat boosts are capped, drop odds are published, and cards can only ever come from your own camera.